#ifndef __POINT3DF_H__
#define __POINT3DF_H__

class Point3Df
{
public:
	float X, Y, Z;

	Point3Df() { }

	Point3Df(float x, float y, float z) :
		X(x),
		Y(y),
		Z(z)
	{
	}

	Point3Df operator+= (Point3Df right)
	{
		return Point3Df(X + right.X, Y + right.Y, Z + right.Z);
	}

	Point3Df operator/= (float right)
	{
		return Point3Df(X / right, Y / right, Z / right);
	}
};

#endif